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Authors
Devinder KA Singh, Bala S Rajaratnam, Vijayakumar Palaniswamy, Hannah Pearson, Vimal P Raman, Pei Sien Bong
Publication date
2012/11/1
Journal
Maturitas
Volume
73
Issue
3
Pages
239-243
Publisher
Elsevier
Description
Objective
The objective of this study was to quantify the effectiveness of virtual reality balance games (VRBG) to decrease risk and fear of falls among women.
Methods
Thirty six community dwelling women aged 56 and above were randomly divided into experimental (exercises using VRBG focus on improving balance) and control (conventional balance exercises) groups. Both groups attended a twice 6 weekly exercise session for an hour. Risk and fear of falls were measured with Physiological Profile Approach (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined using two way repeated measures ANOVA.
Results
Both VRBG and conventional balance exercise groups had significant decrease in PPA (p < 0.001) and ABC-6 (p < 0.01) after the interventions. However, no significant effects were demonstrated between the groups in PPA (p = 0.18 …